: : HP Lovecraft’s Dagon : : {June, 2010}
{ Art by Jadyn Aguilar }
Please download the case study to learn more.
Background: Vancouver Film School students and alumni worked together to create an interactive series based on the work of HP Lovecraft, whose tales of insanity, monsters, cults, and impossibly old gods, are hugely influential to this day. This was our team’s interactive game: Dagon.
Role: Responsible for interaction design and concept development.
Audience: Made primarily for gamers – “Early Adopters” and HP Lovecraft “Fanboys”
Approach: We decided to create a vertical scroller game, which was embedded in the narrative of the story, Dagon. As the character famously approaches the window in the story, he jumps out of the window, which is where our game begins. Instead of falling down, he floats up, and experiences flashbacks from the hospital, grotesque fish creatures, and his own brain.
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: : Mammary Cell Lineage : : {February, 2009}
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Background: STEMCELL Technologies was looking for a technical resource to show recent findings from Mammary Epithelial Cell research. The aim of the piece is for educational and marketing purposes.
Audience: Made primarily for scientists studying Mammary Epithelial Cells.
Approach: Worked with Product Managers to make the design the interaction and design of the tutorial, as well as program in Flash. This tutorial was consistent with the branding of the Mammary Stem Cell manual (blue colour used consistent with the 2010 catalogue).
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: : Single Screen Project Management Tool : : {December, 2008}
Functional Description of how the tool works. Please download the multi-page PDF for a more detailed description and process.
(screenshot of final design) :

(Interactive Wireframes):
Background: VFS Digital Design students receive education in multiple project management methodologies. They use these techniques to deliver award-winning projects on a regular basis. However managing projects still requires more effort than necessary due to the lack of effective and usable software tools. MS Project is too focused on scheduling and too complex to be useful for teams while other solutions such as Basecamp don’t provide the right functionality either. The goal of this project is to make managing projects at VFS easier by delivering a new web application that provides unique functionality not found elsewhere. The brief is to create a web application to help students in VFS Digital Design manage their projects.
Role: Completed final design, Wireframes (IDD) and final designs needed to create an interactive website in which project managers can manage projects both independently and on teams.
Audience: Made primarily for designers and design students
Approach: The goal of this application is for users to customize a project-specific tree hierarchy for project management purposes composed of tasks, milestones, completion dates, among others.
Feel free to download the whole document
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: : Paper Dolls : : {January 2007}
Functional Description of how the website works. Please download the multi-page PDF for a more detailed description and process.
Background: An interactive website set up so that children can create, share, and print their own paper dolls online.
Role: Completed the Interactive Design Document (IDD), a manual that guides designers and web developers through creating this interactive website. It does not outline the graphic design or visual style of the site in any detail, but rather describes the Information Architecture and behaviours of how the site operates.
Audience: Females around 8-9 years old.
Approach: In order to appeal to the target demographic, I chose to keep the layout fairly simple, with features that are not required for the individual to gain access to the site. This way, my target demographic has the option to access a fairly simple site, as well as a social networking site. I chose to integrate the social networking aspect of the site, due to the fact that there is a growing fascination for younger children to meet up with friends online. They are not yet old enough to access sites like mySpace or facebook, and this application gives kids an opportunity to be creative and share with others online, in a safe environment. When thinking about buttons and layout, I chose to include bigger, more pictorial illustrations over lots of text, as the target group is young and more visually-oriented. By making the doll visual and accessories the largest and most prominent buttons on the main page, it gives the user an immediate sense of what needs to be done, without too much instruction. Overall, I wanted this application to be easy to use, aesthetically appealing, and multi-layered, to keep visitors interested in coming back and visiting the site again.



















